FI MessiahLifeways UnscriptedMagazine Spring2025 - Flipbook - Page 28
Generations
OF GAMERS
I
n 1958, “Tennis for Two”—one of the first video
Today, the number of video games can hardly
games—was displayed at a public exhibition,
be counted, with more than 100 unique devices
dazzling the future-forward and leading the way
existing between consoles, handheld systems,
for further innovative developments in what
PCs, VR/AR systems, mobile devices, and
would soon become a booming gaming industry.
streaming platforms.
Favorites like “Pong,” “Pac-man,” and “Super Mario
64” soon became household names in the decades
that followed.
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